понедельник, 26 декабря 2011 г.

Almost all modern games real life begins after reaching its maximum level. You open the massive brawl, you can go to new places, try their best clothes and take up the heaviest drin. Perfect World is no exception, but the top still have to grow. To higher levels of life of the character - this development, with stops at 19, 29, 39 and the following nine levels. Stops - hiking in the interim (instance) location for the enrichment of artifacts. The mailbox is something vaguely resembles. But then what? If in WoW «life-pumping" (as, indeed, going to the dungeon) is by itself and gently pushing her quest forward, there is the job runs out and starts the so-called "pure grinding" - a long and monotonous destruction of the same monsters as it was for them, give the most experience. This game reminded me unpleasantly of Lineage 2, but ended too early quests was summoned to the memory of Archlord. Combining these two trends can not be called a plus. There are, of course, there is an alternative to mindless destruction of monsters. You can drive tour into the caves, and to gain experience you will receive, regardless of the level of "tourists". Of proposals to reduce you to a rebound is not - the truth, no one will not free

Almost all modern games real life begins after reaching its maximum level. You open the massive brawl, you can go to new places, try their best clothes and take up the heaviest drin. Perfect World is no exception, but the top still have to grow. To higher levels of life of the character - this development, with stops at 19, 29, 39 and the following nine levels. Stops - hiking in the interim (instance) location for the enrichment of artifacts.
The mailbox is something vaguely resembles. But then what?If in WoW «life-pumping" (as, indeed, going to the dungeon) is by itself and gently pushing her quest forward, there is the job runs out and starts the so-called "pure grinding" - a long and monotonous destruction of the same monsters as it was for them, give the most experience. This game reminded me unpleasantly of Lineage 2, but ended too early quests was summoned to the memory of Archlord. Combining these two trends can not be called a plus.There are, of course, there is an alternative to mindless destruction of monsters. You can drive tour into the caves, and to gain experience you will receive, regardless of the level of "tourists". Of proposals to reduce you to a rebound is not - the truth, no one will not free  games real life begins after reaching its maximum level. You open the massive brawl, you can go to new places, try their best clothes and take up the heaviest drin. Perfect World is no exception, but the top still have to grow. To higher levels of life of the character - this development, with stops at 19, 29, 39 and the following nine levels. Stops - hiking in the interim (instance) location for the enrichment of artifacts.
The mailbox is something vaguely resembles. But then what?If in WoW «life-pumping" (as, indeed, going to the dungeon) is by itself and gently pushing her quest forward, there is the job runs out and starts the so-called "pure grinding" - a long and monotonous destruction of the same monsters as it was for them, give the most experience. This game reminded me unpleasantly of Lineage 2, but ended too early quests was summoned to the memory of Archlord. Combining these two trends can not be called a plus.There are, of course, there is an alternative to mindless destruction of monsters. You can drive tour into the caves, and to gain experience you will receive, regardless of the level of "tourists". Of proposals to reduce you to a rebound is not - the truth, no one will not free 

Комментариев нет:

Отправить комментарий